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  Resume
 
 
Objective
 
  To create appealing artwork with a respectable business.  
 
Education
 
 

Bachelors - Digital Entertainment & Game Design
Associates - Multimedia
HS Dipoma - Montello, WI

 
 
Software Knowledge
 
 

Adobe - Photoshop, Illustrator, Premier, After Effects, Flash
Autodesk - 3d Studio MAX, Mudbox, Backburner
Game Engines - Unreal Editor, Vicious, Torque
Microsoft - OS: 95 - Win7, Office Suite
Misc. - Roadkill, MyPaint
Average typing WPM: 78

 

 
 
Game Titles
 
 

Unannounced Title
Environment/Prop Artist
Responsible for background art, modeling, texturing.


Jam City Rollergirls (Wii)
Assistant Lead Artist
Responsible for designing tracks and environment.
Level creation, lighting, background assets, design, paths, modeling,
texturing, GUI & HUD sprites, particles and animation of power-ups
and nodes, game design. Iterating art with Lead Artist.


Unannounced Title
Environment/Prop Artist
Designed, modeled and textured environment platforms,
background props.


Kick-Ass (PS3/XboX360)
Artist
Responsible for populating levels and setting up the environment.
Modeling background assets, prop design, texturing,
prop animation, GUI sprites and particles.


Metalocalypse (PS3/XboX360) UNRELEASED
Junior Artist
Responsible for modeling and texturing static in-game characters
as environment props. Creation of environment assets, modeling,
texturing, animation, minor storyboarding.


Cruise Ship: Vacation Sports (Wii)
QA / Tester
Creativly testing software for unique bugs. Clearly and concisely
documenting and assigning bugs to the development team.


Zombie Wranglers (XboX360)
QA / Tester
Creativly testing software for unique bugs. Clearly and concisely
documenting and assigning bugs to the development team.


 
 

This is a collection of personal artwork by Scott A. Tuinstra II for viewing & sharing only.
If you are interested in displaying a piece of art, please contact me.


©2010 Scott A. Tuinstra II
Last update: 11-12-2010